| Bradford C. Walker ( @ 2008-03-27 19:10:00 |
[Gaming] Player Skill & Gear Influence In RPG Commercial Success
I find it interesting that there is significant resistance in both tabletop and electronic gaming when the twin issues of player skill and character equipment influencing a character's performance during gameplay arise in conversations regarding RPGs. I also find that the most popular RPGs, across all media, are ones that either demand high degrees of player skill and character outfitting to maximize the odds of success or outright build their game around it from the ground-up while RPGs that attempt to eliminate or downplay it are--at best--something like cult classics; even amongst the abominations and train wrecks of RPGs, those that embrace it are more success and better-regarded than those that reject it. Regardless of genre, this remains a constant: gear matters, and so does player skill.
I find it interesting that there is significant resistance in both tabletop and electronic gaming when the twin issues of player skill and character equipment influencing a character's performance during gameplay arise in conversations regarding RPGs. I also find that the most popular RPGs, across all media, are ones that either demand high degrees of player skill and character outfitting to maximize the odds of success or outright build their game around it from the ground-up while RPGs that attempt to eliminate or downplay it are--at best--something like cult classics; even amongst the abominations and train wrecks of RPGs, those that embrace it are more success and better-regarded than those that reject it. Regardless of genre, this remains a constant: gear matters, and so does player skill.