| Bradford C. Walker ( @ 2009-06-25 15:25:00 |
House Rule Idea: HP Recovery Rate & Lasting Injuries
Okay, here's an idea for a D&D HP hack.
If you're not dead when a fight's over, then all of the damage sustained goes from Lethal to Nonlethal and you recover normally from there. (In 3.X, this speeds up natural healing significantly; you from Level/Day to Level/Hour, which can be further improved with Heal checks and stuff.)
Related Idea:
Every time you sustain a Critical Hit, have to make a Massive Damage/Instant Death save or go below 0 HP your PC gets an injury that has mechanical consequences. (See 3.0 or 3.5 DMG for examples.) These may be graded as Minor, Light, Serious or Critical and requires a Cure Wounds spell of that grade or better to magically fix.
Okay, here's an idea for a D&D HP hack.
If you're not dead when a fight's over, then all of the damage sustained goes from Lethal to Nonlethal and you recover normally from there. (In 3.X, this speeds up natural healing significantly; you from Level/Day to Level/Hour, which can be further improved with Heal checks and stuff.)
Related Idea:
Every time you sustain a Critical Hit, have to make a Massive Damage/Instant Death save or go below 0 HP your PC gets an injury that has mechanical consequences. (See 3.0 or 3.5 DMG for examples.) These may be graded as Minor, Light, Serious or Critical and requires a Cure Wounds spell of that grade or better to magically fix.